using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `DoublePair`. Inherits from `AtomEvent<DoublePair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/DoublePair", fileName = "DoublePairEvent")]
public sealed class DoublePairEvent : AtomEvent
{
}
}