using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `DoublePair`. Inherits from `AtomEvent<DoublePair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/DoublePair", fileName = "DoublePairEvent")] public sealed class DoublePairEvent : AtomEvent { } }