using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Collision2D`. Inherits from `AtomEvent<Collision2D>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2D", fileName = "Collision2DEvent")] public sealed class Collision2DEvent : AtomEvent { } }