using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `DoublePair`. Inherits from `AtomEventReference<DoublePair, DoubleVariable, DoublePairEvent, DoubleVariableInstancer, DoublePairEventInstancer>`. /// [Serializable] public sealed class DoublePairEventReference : AtomEventReference< DoublePair, DoubleVariable, DoublePairEvent, DoubleVariableInstancer, DoublePairEventInstancer>, IGetEvent { } }