using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collision`. Inherits from `AtomEventReference<Collision, CollisionVariable, CollisionEvent, CollisionVariableInstancer, CollisionEventInstancer>`. /// [Serializable] public sealed class CollisionEventReference : AtomEventReference< Collision, CollisionVariable, CollisionEvent, CollisionVariableInstancer, CollisionEventInstancer>, IGetEvent { } }