using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collision2D`. Inherits from `AtomEventReference<Collision2D, Collision2DVariable, Collision2DEvent, Collision2DVariableInstancer, Collision2DEventInstancer>`. /// [Serializable] public sealed class Collision2DEventReference : AtomEventReference< Collision2D, Collision2DVariable, Collision2DEvent, Collision2DVariableInstancer, Collision2DEventInstancer>, IGetEvent { } }