using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Collision`. Inherits from `AtomEventInstancer<Collision, CollisionEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collision Event Instancer")]
public class CollisionEventInstancer : AtomEventInstancer { }
}