using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collision`. Inherits from `AtomEventInstancer<Collision, CollisionEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collision Event Instancer")] public class CollisionEventInstancer : AtomEventInstancer { } }