using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collision2D`. Inherits from `AtomEventInstancer<Collision2D, Collision2DEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collision2D Event Instancer")] public class Collision2DEventInstancer : AtomEventInstancer { } }