using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Collision2D`. Inherits from `AtomEventInstancer<Collision2D, Collision2DEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collision2D Event Instancer")]
public class Collision2DEventInstancer : AtomEventInstancer { }
}