using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `Quaternion`. Inherits from `AtomBaseVariable<Quaternion>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Quaternion", fileName = "QuaternionConstant")]
public sealed class QuaternionConstant : AtomBaseVariable { }
}