using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Constant of type `Quaternion`. Inherits from `AtomBaseVariable<Quaternion>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Quaternion", fileName = "QuaternionConstant")] public sealed class QuaternionConstant : AtomBaseVariable { } }