#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// /// Event property drawer of type `float`. Inherits from `AtomEventInstancerEditor<float, FloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(FloatEventInstancer))] public sealed class FloatEventInstancerEditor : AtomEventInstancerEditor { } } #endif