using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Void`. Inherits from `AtomEvent<Void>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")] public sealed class VoidEvent : AtomEvent { public override void Raise() { Raise(new Void()); } } }