using UnityEngine; namespace UnityAtoms.MonoHooks { /// /// Mono Hook for [`OnTriggerEnter2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html), [`OnTriggerExit2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit2D.html) and [`OnTriggerStay2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay2D.html) /// [EditorIcon("atom-icon-delicate")] [AddComponentMenu("Unity Atoms/Hooks/On Trigger 2D Hook")] public sealed class OnTrigger2DHook : Collider2DHook { /// /// Set to true if Event should be triggered on `OnTriggerEnter2D` /// [SerializeField] private bool _triggerOnEnter = default(bool); /// /// Set to true if Event should be triggered on `OnTriggerExit2D` /// [SerializeField] private bool _triggerOnExit = default(bool); /// /// Set to true if Event should be triggered on `OnTriggerStay2D` /// [SerializeField] private bool _triggerOnStay = default(bool); private void OnTriggerEnter2D(Collider2D other) { if (_triggerOnEnter) OnHook(other); } private void OnTriggerExit2D(Collider2D other) { if (_triggerOnExit) OnHook(other); } private void OnTriggerStay2D(Collider2D other) { if (_triggerOnStay) OnHook(other); } } }