using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event x 2 of type `TouchUserInput`. Inherits from `AtomEvent<TouchUserInput, TouchUserInput>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput x 2", fileName = "TouchUserInputTouchUserInputEvent")] public sealed class TouchUserInputTouchUserInputEvent : AtomEvent { } }