using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Event x 2 of type `TouchUserInput`. Inherits from `AtomEvent<TouchUserInput, TouchUserInput>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput x 2", fileName = "TouchUserInputTouchUserInputEvent")]
public sealed class TouchUserInputTouchUserInputEvent : AtomEvent { }
}