using System; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event x 2 Reference of type `TouchUserInput`. Inherits from `AtomEventX2Reference<TouchUserInput, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer>`. /// [Serializable] public sealed class TouchUserInputTouchUserInputEventReference : AtomEventX2Reference< TouchUserInput, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer> { } }