using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Reference of type `Vector3`. Inherits from `EquatableAtomReference<Vector3, Vector3Constant, Vector3Variable, Vector3Event, Vector3Vector3Event, Vector3Vector3Function, Vector3VariableInstancer>`.
///
[Serializable]
public sealed class Vector3Reference : EquatableAtomReference<
Vector3,
Vector3Constant,
Vector3Variable,
Vector3Event,
Vector3Vector3Event,
Vector3Vector3Function,
Vector3VariableInstancer>, IEquatable
{
public Vector3Reference() : base() { }
public Vector3Reference(Vector3 value) : base(value) { }
public bool Equals(Vector3Reference other) { return base.Equals(other); }
}
}