using System; using UnityEngine; namespace UnityAtoms { /// /// Reference of type `Vector3`. Inherits from `EquatableAtomReference<Vector3, Vector3Constant, Vector3Variable, Vector3Event, Vector3Vector3Event, Vector3Vector3Function, Vector3VariableInstancer>`. /// [Serializable] public sealed class Vector3Reference : EquatableAtomReference< Vector3, Vector3Constant, Vector3Variable, Vector3Event, Vector3Vector3Event, Vector3Vector3Function, Vector3VariableInstancer>, IEquatable { public Vector3Reference() : base() { } public Vector3Reference(Vector3 value) : base(value) { } public bool Equals(Vector3Reference other) { return base.Equals(other); } } }