using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Reference of type `Collider2D`. Inherits from `AtomReference<Collider2D, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DCollider2DEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer>`.
///
[Serializable]
public sealed class Collider2DReference : AtomReference<
Collider2D,
Collider2DConstant,
Collider2DVariable,
Collider2DEvent,
Collider2DCollider2DEvent,
Collider2DCollider2DFunction,
Collider2DVariableInstancer>, IEquatable
{
public Collider2DReference() : base() { }
public Collider2DReference(Collider2D value) : base(value) { }
public bool Equals(Collider2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider2D other)
{
return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
}
}
}