using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `GameObject`. Inherits from `SetVariableValue<GameObject, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectGameObjectEvent, GameObjectVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/GameObject", fileName = "SetGameObjectVariableValue")] public sealed class SetGameObjectVariableValue : SetVariableValue< GameObject, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectGameObjectEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer> { } }