using UnityEngine;
namespace UnityAtoms.FSM
{
///
/// Event Instancer of type `FSMTransitionData`. Inherits from `AtomEventInstancer<FSMTransitionData, FSMTransitionDataEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/FSMTransitionData Event Instancer")]
public class FSMTransitionDataEventInstancer : AtomEventInstancer { }
}