using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event Instancer of type `SceneField`. Inherits from `AtomEventInstancer<SceneField, SceneFieldEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/SceneField Event Instancer")] public class SceneFieldEventInstancer : AtomEventInstancer { } }