using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Variable of type `Collider2DGameObject`. Inherits from `EquatableAtomVariable<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2DGameObject", fileName = "Collider2DGameObjectVariable")] public sealed class Collider2DGameObjectVariable : EquatableAtomVariable { } }