using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Variable of type `Collider2DGameObject`. Inherits from `EquatableAtomVariable<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2DGameObject", fileName = "Collider2DGameObjectVariable")]
public sealed class Collider2DGameObjectVariable : EquatableAtomVariable { }
}