using System;
using UnityEngine.Events;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// None generic Unity Event of type `ColliderGameObjectPair`. Inherits from `UnityEvent<ColliderGameObjectPair>`.
///
[Serializable]
public sealed class ColliderGameObjectPairUnityEvent : UnityEvent { }
}