using System;
using UnityEngine.Events;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// None generic Unity Event of type `Collider2DGameObjectPair`. Inherits from `UnityEvent<Collider2DGameObjectPair>`.
///
[Serializable]
public sealed class Collider2DGameObjectPairUnityEvent : UnityEvent { }
}