using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Instancer of type `ColliderGameObject`. Inherits from `AtomEventInstancer<ColliderGameObject, ColliderGameObjectEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/ColliderGameObject Event Instancer")] public class ColliderGameObjectEventInstancer : AtomEventInstancer { } }