using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event Instancer of type `Collider2DGameObject`. Inherits from `AtomEventInstancer<Collider2DGameObject, Collider2DGameObjectEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2DGameObject Event Instancer")] public class Collider2DGameObjectEventInstancer : AtomEventInstancer { } }