using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Event Instancer of type `Collider2DGameObject`. Inherits from `AtomEventInstancer<Collider2DGameObject, Collider2DGameObjectEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collider2DGameObject Event Instancer")]
public class Collider2DGameObjectEventInstancer : AtomEventInstancer { }
}