using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Constant of type `Collider2DGameObject`. Inherits from `AtomBaseVariable<Collider2DGameObject>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2DGameObject", fileName = "Collider2DGameObjectConstant")] public sealed class Collider2DGameObjectConstant : AtomBaseVariable { } }