using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Constant of type `Collider2DGameObject`. Inherits from `AtomBaseVariable<Collider2DGameObject>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2DGameObject", fileName = "Collider2DGameObjectConstant")]
public sealed class Collider2DGameObjectConstant : AtomBaseVariable { }
}