using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event Instancer of type `TouchUserInputPair`. Inherits from `AtomEventInstancer<TouchUserInputPair, TouchUserInputPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/TouchUserInputPair Event Instancer")] public class TouchUserInputPairEventInstancer : AtomEventInstancer { } }