using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Event Instancer of type `TouchUserInputPair`. Inherits from `AtomEventInstancer<TouchUserInputPair, TouchUserInputPairEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/TouchUserInputPair Event Instancer")]
public class TouchUserInputPairEventInstancer : AtomEventInstancer { }
}