#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile.Editor
{
///
/// Event property drawer of type `TouchUserInput`. Inherits from `AtomEventEditor<TouchUserInput, TouchUserInputEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(TouchUserInputEvent))]
public sealed class TouchUserInputEventEditor : AtomEventEditor { }
}
#endif