using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `string`. Inherits from `EquatableAtomVariable<string, StringPair, StringEvent, StringPairEvent, StringStringFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/String", fileName = "StringVariable")] public class StringVariable : EquatableAtomVariable { } }