using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Collider2D`. Inherits from `AtomValueList<Collider2D, Collider2DEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2D", fileName = "Collider2DValueList")] public sealed class Collider2DValueList : AtomValueList { } }