using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Collider2D`. Inherits from `AtomValueList<Collider2D, Collider2DEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider2D", fileName = "Collider2DValueList")]
public sealed class Collider2DValueList : AtomValueList { }
}