using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Void`. Inherits from `AtomEventInstancer<Void, VoidEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Void Event Instancer")] public class VoidEventInstancer : AtomEventInstancer { } }