using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `int`. Inherits from `AtomEventInstancer<int, IntEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Int Event Instancer")]
public class IntEventInstancer : AtomEventInstancer { }
}