using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityAtoms.BaseAtoms { /// /// AtomList Instancer that creates an in memory copy of a List at runtime. /// [EditorIcon("atom-icon-hotpink")] [DefaultExecutionOrder(Runtime.ExecutionOrder.VARIABLE_INSTANCER)] [AddComponentMenu("Unity Atoms/Collections/List Instancer")] public sealed class AtomListInstancer : AtomBaseCollectionInstancer { } }