using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// List of type `SceneField`. Inherits from `AtomList<SceneField, SceneFieldEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")] public sealed class SceneFieldList : AtomList { } }