using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// List of type `SceneField`. Inherits from `AtomList<SceneField, SceneFieldEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
public sealed class SceneFieldList : AtomList { }
}