#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.FSM.Editor { /// /// Event property drawer of type `FSMTransitionData`. Inherits from `AtomEventEditor<FSMTransitionData, FSMTransitionDataEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(FSMTransitionDataEvent))] public sealed class FSMTransitionDataEventEditor : AtomEventEditor { } } #endif