#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.FSM.Editor
{
///
/// Event property drawer of type `FSMTransitionData`. Inherits from `AtomEventEditor<FSMTransitionData, FSMTransitionDataEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(FSMTransitionDataEvent))]
public sealed class FSMTransitionDataEventEditor : AtomEventEditor { }
}
#endif