using UnityEngine; namespace UnityAtoms { [CreateAssetMenu(menuName = "Unity Atoms/Variables/GameObject", fileName = "GameObjectVariable")] public sealed class GameObjectVariable : ScriptableObjectVariable< GameObject, GameObjectEvent, GameObjectGameObjectEvent> { protected override bool AreEqual(GameObject first, GameObject second) { return (first == null && second == null) || first != null && second != null && first.GetInstanceID() == second.GetInstanceID(); } } }