using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<Vector3>`. Inherits from `IPair<Vector3>`. /// [Serializable] public struct Vector3Pair : IPair { public Vector3 Item1 { get => _item1; set => _item1 = value; } public Vector3 Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Vector3 _item1; [SerializeField] private Vector3 _item2; public void Deconstruct(out Vector3 item1, out Vector3 item2) { item1 = Item1; item2 = Item2; } } }