using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// IPair of type `<Vector3>`. Inherits from `IPair<Vector3>`.
///
[Serializable]
public struct Vector3Pair : IPair
{
public Vector3 Item1 { get => _item1; set => _item1 = value; }
public Vector3 Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Vector3 _item1;
[SerializeField]
private Vector3 _item2;
public void Deconstruct(out Vector3 item1, out Vector3 item2) { item1 = Item1; item2 = Item2; }
}
}