using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `GameObjectPair`. Inherits from `AtomEvent<GameObjectPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/GameObjectPair", fileName = "GameObjectPairEvent")] public sealed class GameObjectPairEvent : AtomEvent { } }