using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `GameObjectPair`. Inherits from `AtomEvent<GameObjectPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObjectPair", fileName = "GameObjectPairEvent")]
public sealed class GameObjectPairEvent : AtomEvent { }
}