using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `ColliderPair`. Inherits from `AtomEventReference<ColliderPair, ColliderVariable, ColliderPairEvent, ColliderVariableInstancer, ColliderPairEventInstancer>`. /// [Serializable] public sealed class ColliderPairEventReference : AtomEventReference< ColliderPair, ColliderVariable, ColliderPairEvent, ColliderVariableInstancer, ColliderPairEventInstancer>, IGetEvent { } }