using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Vector2`. Inherits from `AtomEventInstancer<Vector2, Vector2Event>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Vector2 Event Instancer")]
public class Vector2EventInstancer : AtomEventInstancer { }
}