using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Vector2`. Inherits from `AtomEventInstancer<Vector2, Vector2Event>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Vector2 Event Instancer")] public class Vector2EventInstancer : AtomEventInstancer { } }