using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Collider2DPair`. Inherits from `AtomEventInstancer<Collider2DPair, Collider2DPairEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collider2DPair Event Instancer")]
public class Collider2DPairEventInstancer : AtomEventInstancer { }
}