using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collider2DPair`. Inherits from `AtomEventInstancer<Collider2DPair, Collider2DPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2DPair Event Instancer")] public class Collider2DPairEventInstancer : AtomEventInstancer { } }