#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// /// Event property drawer of type `GameObject`. Inherits from `AtomEventEditor<GameObject, GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`. /// [CustomEditor(typeof(GameObjectEvent))] public sealed class GameObjectEventEditor : AtomEventEditor { } } #endif