#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
///
/// Event property drawer of type `GameObject`. Inherits from `AtomEventEditor<GameObject, GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(GameObjectEvent))]
public sealed class GameObjectEventEditor : AtomEventEditor { }
}
#endif