using UnityEngine;
namespace UnityAtoms
{
///
/// Event of type `AtomBaseVariable`. Inherits from `AtomEvent<AtomBaseVariable>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/AtomBaseVariable", fileName = "AtomBaseVariableEvent")]
public sealed class AtomBaseVariableEvent : AtomEvent { }
}