using UnityEngine;
namespace UnityAtoms
{
///
/// None generic base class for `AtomEventReference<...>`.
///
public abstract class AtomEventReferenceBase
{
///
/// Enum for how to use the Event Reference.
///
public enum Usage
{
Event = 0,
EventInstancer = 1,
Variable = 2,
VariableInstancer = 3,
}
///
/// Describes how we use the Event Reference.
///
[SerializeField]
protected Usage _usage;
}
}