using System; using UnityEngine; namespace UnityAtoms { [UseIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/GameObject", fileName = "GameObjectVariable")] public sealed class GameObjectVariable : AtomVariable { protected override bool AreEqual(GameObject first, GameObject second) { return (first == null && second == null) || first != null && second != null && first.GetInstanceID() == second.GetInstanceID(); } } }