using UnityEngine;
using UnityEngine.InputSystem;
namespace UnityAtoms.InputSystem
{
///
/// Event Instancer of type `PlayerInput`. Inherits from `AtomEventInstancer<PlayerInput, PlayerInputEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/PlayerInput Event Instancer")]
public class PlayerInputEventInstancer : AtomEventInstancer { }
}