using UnityEngine;
using UnityEngine.InputSystem;
namespace UnityAtoms.InputSystem
{
///
/// Event Instancer of type `InputAction.CallbackContext`. Inherits from `AtomEventInstancer<InputAction.CallbackContext, InputAction_CallbackContextEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/InputAction_CallbackContext Event Instancer")]
public class InputAction_CallbackContextEventInstancer : AtomEventInstancer { }
}