using UnityEngine; using UnityEngine.InputSystem; namespace UnityAtoms.InputSystem { /// /// Event Instancer of type `InputAction.CallbackContext`. Inherits from `AtomEventInstancer<InputAction.CallbackContext, InputAction_CallbackContextEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/InputAction_CallbackContext Event Instancer")] public class InputAction_CallbackContextEventInstancer : AtomEventInstancer { } }