#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.InputSystem.Editor
{
///
/// Event property drawer of type `PlayerInput`. Inherits from `AtomDrawer<PlayerInputEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomPropertyDrawer(typeof(PlayerInputEvent))]
public class PlayerInputEventDrawer : AtomDrawer { }
}
#endif