using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Variable of type `Collision`. Inherits from `AtomVariable<Collision, CollisionPair, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collision", fileName = "CollisionVariable")]
public sealed class CollisionVariable : AtomVariable
{
protected override bool ValueEquals(Collision other)
{
return _value == other;
}
}
}