using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Collision2DPair`. Inherits from `AtomEvent<Collision2DPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2DPair", fileName = "Collision2DPairEvent")] public sealed class Collision2DPairEvent : AtomEvent { } }