using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Collision2D`. Inherits from `AtomEvent<Collision2D>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision2D", fileName = "Collision2DEvent")]
public sealed class Collision2DEvent : AtomEvent
{
}
}