using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `CollisionPair`. Inherits from `AtomEventReference<CollisionPair, CollisionVariable, CollisionPairEvent, CollisionVariableInstancer, CollisionPairEventInstancer>`. /// [Serializable] public sealed class CollisionPairEventReference : AtomEventReference< CollisionPair, CollisionVariable, CollisionPairEvent, CollisionVariableInstancer, CollisionPairEventInstancer>, IGetEvent { } }